


And of course, I'd always have Conjure Elemental available too. But even an army of 24 crappy pixies can wreak a hell of a lot of havoc, and they'd have 31x their standard HP lol. I'm assuming the DM will pick random animals, minor elementals, fey, woodland beings, and celestials, so I doubt I'll get so lucky. I can kite and, if an enemy chases me, they take 32 attacks of opportunity. And with Focused Conjuration, I can't lose concentration on them. If I use Wish to cast Conjure Animals and pick CR 1/4 and the DM gives me 8 * 4 = 32 Giant Poisonous Snakes, I'd have summoned 32 * (11 HP + 30 tempHP) = 1312 HP worth of creatures that do an average of 6.5 piercing + 7.5 poison = 14 damage * 32 = 448 damage a round, and they all have +6 to hit mind you. Still, if the DM is game, the potential is there for some serious damage. The downside to this build is that the conjured creatures are up to the DM and that it says the words "or lower" when choosing a CR rating. Note again that casting them via Wish means they're being cast with a 9th level slot-it just specifies that a spell of 8th level or lower be cast, which is pretty much every conjure creature spell. But they can cast pretty much all of them via Wish at level 17. Note that Conjuration Wizards don't get some of the conjure creature spells by default. The various conjure creature spells usually allow for many creatures of a lower CR to be summoned, so they would benefit more from the temp HP. I wanted to build a Conjuration Wizard around the Focused Conjuration (can't lose concentration on conjuration spells) and Durable Summons features (+30 temp HP to each conjured creature).
