

The Chicago Cubs won the 2016 World Series four years after losing 101 games and Houston took last year's title four years after losing 111. I am under no illusion VR Gaming is inevitable and will come in my lifetime though (I'm now 37 years old on that note)."They decided we're going to have the 12 teams-a-tanking, if you will, and therefore you're got a noncompetitive cancer and this is completely opposite of what commissioner Selig in good-faith sought in bargaining," Boras said Monday.Ĭompetitors watched a pair of successful rebuilds in the past two seasons. Nintendo went in a different direction with both of those consoles and they were not as well received as Nintendo hoped-especially the Wii U. I look at the Wii and Wii U consoles in particular. We're probably a Gen or two away at this point though I'm not interested in that personally. It's no secret Sony is banking hard on VR Gaming once costs become viable. Gacha is where they make their money so they make the game virtually unplayable without it in too many cases. It's why so many copycat mobile games are out there. has been getting a lot of attention in mobile games because of its ruthless addiction factor and high chances of creating a gambling addiction. Gacha, which involves paying money (either up front or on in-game currency) to get a random in-game feature/item/character/etc. Genshin Impact does a pretty impressive job of hiding the fact its Hero collecting model is Gacha (pay money to get a hero randomly).
#Cookie clicker game stagnating Pc#
Video Game Companies that traditionally made console or PC games-many of whom scoffed at the idea of mobile gaming-are now rushing to make mobile games themselves after seeing how profitable mobile apps can be for people with no background in programming.Ī lot of the stuff prevelent in mobile games have been making their way into console and PC games in recent years. I assume the OP left this out on purpose but it would be remiss not to mention the paradigm shift Mobile Games created. There is, and always will be, room for innovation so long as humanity exists. the future scientists of the gaming industry working on the foundation laid by our current devs. that is where the triple a devs of tomorrow reside.

as someone else said, there are plenty of innovative games in the indie area. the issue is whether a person wants to pursue it. do you think people like Aristotle ever thought about the concept of folding space-time to circumvent the physical limits of faster than light travel? there is ALWAYS room for growth. as science progresses, new concepts become aware to us. science itself is the process of building on the failures and successes of the past scientists. i know it's a cheesy quote but it's one i believe. From the Triple As to the small indy games.i just don't believe this on a fundamental level. At a base level everything that could be done with games has been done since late 1990s/early 2000s and everything is just a play on it. There comes a point in time where innovation just isn't going to happen because every major idea can and has been put into place. Stewart has touched on the same idea.ĮDIT: David V. The only really new games to come out have been Minecraft and its clones.ĮDIT: David V. Empire building games are pretty much the same.City/base building games are still pretty much the same.Fighting games haven't evolved since Street Fighter was in arcades (the Ultimate Ninja Storm games at least tried something new, but alas, it seems that nobody else is exploring that path).The only really "new" kind of RPG was Dragon Age/Mass Effect, but the design of their sequels deteriorated with each entry to the point that they have just become generic Ubisoft crap or Gears of War: sci fi edition.

The only MMOs still running today are all WoW clones (rip all of the Ultima Online and Everquest style games that died out).RTS game design hasn't evolved past Dune II and Starcraft.The shooters coming out today are pretty much just reskins of Halo, and Team Fortress, and Counterstrike, games that came out 20 years ago.In fact, overall, game design seems to have declined. but games haven't really become more innovative. The graphical fidelity of games has been increasing, with the leap to HD to 4k and to Raytracing. That got me thinking: it seems like game design has stagnated for the past 20 years. Recently another thread was posted in this subforum about a Chinese MMO that would be launching in the West soon.
